During design, we created some early quick enemy scripts for our upcoming game- Helicopter Junkie. The trick is to not make it to hard, but keep the action moving. Later, we added in the photon fire-power and air-to-land missile systems “power-ups” for the Helicopter and went back in to tweaked all this several times- Enjoy!
Helicopter Junkie has several different enemies:
Formation Group:
Imperial Fighter squadron, contains 8+ fighters with high precision flying skills.
Snake Fighter Group:
Imperial Guard squadron, capable of staying in pattern while attacking, fast moving
Shielded fighter drones, high speed, comes in groups
Intelligent fighter drones, sweeps in, fast moving
Land based air-to-ground missile compounds
Large bombers, heavy armor, slow moving, fires high powered matter bursts
Imperial Bomber Squadrons, heavily armored, heavy weapons, protected by Imperial Fighters
Large orbiting wall sections, impervious to weapon fire